PDF⋙ Teach Math with the Wii: Engage Your K-7 Students through Gaming Technology by Meghan Hearn, Matthew C. Winner

Teach Math with the Wii: Engage Your K-7 Students through Gaming Technology by Meghan Hearn, Matthew C. Winner

Teach Math with the Wii: Engage Your K-7 Students through Gaming Technology

Teach Math with the Wii: Engage Your K-7 Students through Gaming Technology by Meghan Hearn, Matthew C. Winner PDF, ePub eBook D0wnl0ad

Schools today use gaming technology as a way to engage and connect students with familiar technology tools. This book embraces the Nintendo Wii as a tool to support mathematics instruction, allowing students to make real-life connections with math concepts. Wii activities can be engaging, student-friendly, and accompanying data production tools generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, teachers have the opportunity to guide students through rich dialogues, posing questions to elicit mathematical thinking. Included with this book are 48 lesson sparks organized by grade level and aligned to Common Core State Standards. Audience for this content includes K 8 teachers and math educators.


The International Society for Technology in Education (ISTE®) is the premier nonprofit organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 educators globally; our practitioner-authored publications improve teaching and learning by advancing the effective use of technology in kindergarten through high-school classrooms, in schools, as well as teacher professional development.

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